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Endless space 2 wiki tanks
Endless space 2 wiki tanks













endless space 2 wiki tanks

Your fleet will immediately deploy its entire manpower stock to the surface and a ground battle will begin. Once a system's defenses have been sieged down to your liking, use the Invasion action while your fleet is in orbit to start a ground battle. This may or may not be useful depending on the faction you're playing, but it could make them cheaper to field. ℹ️ Note that, unlike many modules, it's legal to equip siege modules on civilian ships, like colony ships. If that's all they have, they'll end up near enough to zero to immediately give you a "Decisive Victory", and prevent the trench warfare from ruining the system. However - if you first siege the system down to zero manpower, the number of troops raised by "Draft" is something that a reasonably modern/upgraded assault force can often kill outright in a single turn, especially with a Blitz strategy.

endless space 2 wiki tanks

Any attempts to turn up the heat with more aggressive battle tactics only make the destruction worse, as the system depopulates and loses buildings. On each turn, a defender can issue a "Draft" strategy, and replenish enough manpower to keep on fighting, turn after turn (potentially for a few dozen turns).

endless space 2 wiki tanks

The second reason is that the developers mindfully set up the numbers so that sieging can be used to opt out of a "death spiral" that frequently happens when assaulting a system the enemy truly does not want to lose. killing populations or system improvements), unlike most types of invasion strategies. The first reason for this is that sieging, itself, does no "collateral damage" whilst in progress (i.e.

  • Blockade enemy civilian ships to destroy them for dust.
  • To prevent enemies from producing strategic/luxury resources and halve their economic progress.
  • Done right, it let you conquer a system with minimal damage to what is about to become your system.
  • Larger ships, more weapon modules, or some support modules can increase the amount of lost each turn. ℹ️"Hostile" here means either the two empires are at War, or they're in Cold War with the besieger having the "Righteous Fury" Religious automatic law, or they're in Cold War with the defender's system being within the besieger's cultural boundary, or the defender is an always-hostile minor faction like Pirates. While a system is sieged, it can't refill its, send or receive any civilian ships, or produce any strategic or luxury resources for the empire. If a hostile fleet orbits an enemy system with no other enemy fleets distracting them, they automatically lay siege to the system, reducing the system's defensive manpower every turn.















    Endless space 2 wiki tanks